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CABI’s case study database - Tourism Cases, is a window into the world of tourism development. To search cases and find out more on how to read online, download PDFs and access teaching notes visit Tourism Cases at:  https://tourism.cabi.org/casestudies/

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Abstract

The aim of this document is to report on an Active Breaks program, carried out in two primary school's classrooms of a semi-private school in La Rioja, with the participation of 52 students in the 5th and 6th grade of primary school, throughout the 2021-2022 school year. The program is comprised of ...

Author(s)
Rodríguez-Maimón, M. G.
Publisher
Federacion Espanola de Asociaciones Docentes de Educacion Fisica (FEADEF), San Javier Murcia, Spain
Citation
RETOS - Neuvas Tendencias en Educacion Fisica, Deporte y Recreacion, 2023, 48, pp 784-790
Abstract

The COVID-19 pandemic has influenced various aspects of people's lives; for instance, restrictions during the pandemic have forced people to think about sports participation and physical activity in new ways. There has been growing interest in technological interventions to support exercise-related ...

Author(s)
Ko, L. M.; Tai, W. C.; Lee, P. C.
Publisher
Routledge, Abingdon, UK
Citation
Sport in Society: Cultures, Commerce, Media, Politics, 2023, 26, 3, pp 409-430
Abstract

Acute bouts of exercise have the potential to benefit children's cognition. Inconsistent evidence on the role of qualitative exercise task characteristics calls for further investigation of the cognitive challenge level in exercise. Thus, the study aim was to investigate which "dose" of cognitive...

Author(s)
Anzeneder, S.; Zehnder, C.; Martin-Niedecken, A. L.; Schmidt, M.; Benzing, V.
Publisher
Elsevier Ltd, Oxford, UK
Citation
Psychology of Sport and Exercise, 2023, 66,
Abstract

Background: Most children and young people (CYP) worldwide are classified as inactive because they fail to meet the World Health Organisation recommendations for physical activity. Online interventions that use devices like exergames, smartphones, social media, and wearables have the potential to...

Author(s)
Goodyear, V. A.; Skinner, B.; McKeever, J.; Griffiths, M.
Publisher
Routledge, Abingdon, UK
Citation
Physical Education and Sport Pedagogy, 2023, 28, 1, pp 94-108
Abstract

Exergaming technologies have emerged in physical education in recent years as an attempt at revitalizing physical activity levels among youth. Research on the effects of exergaming is increasing; however, there is no research on practicing physical education teachers' implementation in the United...

Author(s)
Krause, J. M.; Jenny, S. E.
Publisher
Sagamore Publishing, Urbana, USA
Citation
Physical Educator, 2023, 80, 1,
Abstract

This study aimed to compare short- and longer-term psychological and behavioral effects of the exergaming (EX-GAME) and traditional group aerobic training (TRAD) on psychological constructs and physical activity adherence. Young adults (n= 55; 18-24 yrs) were randomized to the EX-GAME and TRAD...

Author(s)
Hwang YongJu; Deng YangYang; Manninen, M.; Waller, S.; Evans, E. M.; Schmidt, M. D.; Chen SenLin; Yli-Piipari, S.
Publisher
Taylor & Francis, Abingdon, UK
Citation
International Journal of Sport and Exercise Psychology, 2023, 21, 1, pp 120-137
Abstract

Objective: The aim of this systematic review is to assess the effectiveness of school-based physical exercise program interventions to promote the enjoyment of physical activity, motor development and physical fitness in children and adolescents with developmental coordination disorder....

Author(s)
Lermanda, C. R.; Martínez, N. L.; Villarroel, F. H.; Godoy-Tapia, C.; Gómez-Álvarez, N.
Publisher
Federacion Espanola de Asociaciones Docentes de Educacion Fisica (FEADEF), San Javier Murcia, Spain
Citation
RETOS - Neuvas Tendencias en Educacion Fisica, Deporte y Recreacion, 2022, 47, pp 302-310
Abstract

Objective: The aim of this study was to pool existing data to investigate the overall effectiveness of exergame-based exercise training in improving depressive symptoms in adults. Design: A systematic review and meta-analysis. Methods: Ten databases were systematically searched from inception to...

Author(s)
Huang KeXin; Zhao YaWei; He RenDong; Zhong TangSheng; Yang HaiQi; Chen YuanXin; Liu ZiXin; Ma LinYa; Jia Yong; Chen Li
Publisher
Elsevier Ltd, Oxford, UK
Citation
Psychology of Sport and Exercise, 2022, 63,
Abstract

Older adults fall and live with the fear of falling. Until recently vitamin D to strengthen bones, Tai Chi and other slow deliberate exercises have been prescribed. Recent studies introducing these adults to newer technological innovations such as the Nintendo Wii and Microsoft HoloLens and Oculus...

Author(s)
Epstein, H. A. B.
Publisher
Taylor & Francis, Philadelphia, USA
Citation
Journal of Consumer Health on the Internet, 2022, 26, 3, pp 325-331
Abstract

Purpose: This study aimed to (i) investigate the physiological and perceptual responses to two different active video games (AVGs), (ii) compare the physiological and perceptual responses to AVGs with those encountered during classic exercise and daily sedentary routines, and (iii) compare the...

Author(s)
Aygün, C.; Çakir-Atabek, H.
Publisher
Routledge, Philadelphia, USA
Citation
Research Quarterly for Exercise and Sport, 2022, 93, 3, pp 447-456

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