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Abstract

The purpose of the study was to investigate the effect of exergames on the quality of life of three pediatric oncology patients and their attitudes towards participation in physical activity after the end of the program. In the present study volunteered three pediatric oncology patients, aged from...

Author(s)
Nani, S.; Matsouka, O.; Theodorakis, Y.; Antoniou, P.
Publisher
University of Pitesti, Arges, Romania
Citation
Journal of Physical Education and Sport, 2019, 19, Suppl. 1, pp 262-267
Abstract

This study intends to determine the impact of the participation of second grade elementary school students in games involving physical activities on their Life Satisfaction. The sample of the study consisted of 706 students in 6 primary schools in the province of Gaziantep in the academic year...

Author(s)
Öztürk, H.; Öztütüncü, S.; Öztürk, Z. Y.
Publisher
Selcuk University, Konya, Turkey
Citation
Turkish Journal of Sport and Exercise, 2019, 21, 3, pp 446-452
Abstract

Objectives: Active fantasy sports is a type of active video game (AVG) developed using principles from self-determination theory and the trans-contextual motivation model. The game leverages elements of a popular, previously sedentary game - traditional fantasy sports - but incorporates and...

Author(s)
Keeney, J.; Schneider, K. L.; Moller, A. C.
Publisher
Elsevier Ltd, Oxford, UK
Citation
Psychology of Sport and Exercise, 2019, 41, pp 200-210
Abstract

Introduction: Various studies have been developed and published in relation to the recommendations for physical activity and associated factors. However, there is a lack of studies that detail the places where physical activity is practiced, as well as its frequency, duration and volume. Objective: ...

Author(s)
Silva, A. A. de P. da; Camargo, E. M. de; Silva, A. T. da; Silva, J. S. B.; Hino, A. A. F.; Reis, R. S.
Publisher
Sociedade Brasileira de Medicina do Esporte, Rio de Janeiro, Brazil
Citation
Revista Brasileira de Medicina do Esporte, 2019, 25, 3, pp 211-215
Abstract

Background: High levels of physical inactivity caused by sedentary digital screen leisure constitute one of the main causes of the high levels of obesity observed in today's society; Methods: The present study aims to analyse the effect of a 12-week intervention program based on the application of ...

Author(s)
Zurita-Ortega, F.; Chacón-Cuberos, R.; Castro-Sánchez, M.; Gutiérrez-Vela, F. L.; González-Valero, G.
Publisher
MDPI AG, Basel, Switzerland
Citation
International Journal of Environmental Research and Public Health, 2018, 15, 7, pp 1329
Abstract

The study sought to know and analyze the perception of children and adolescents about the use of active video game as a strategy of the physical education professional to assist in coping with the hospitalization period of children and adolescents for cancer treatment. This is an action research...

Author(s)
Carvalho, T. G. P. de; Freitas, C. M. S. M. de
Publisher
Desafio Singular - Unipessoal Lda, Riberira de Pena, Portugal
Citation
Motricidade, 2018, 14, SI, pp 85-95
Abstract

Background: As people become older, the biological process of aging leads to a decline in functional capabilities, which entails difficulties in the performance of daily tasks. Within the "Active and Assisted Living Joint Programme" a consortium from Spain, Germany, and Switzerland developed an...

Author(s)
Neumann, S.; Meidert, U.; Barberà-Guillem, R.; Poveda-Puente, R.; Becker, H.
Publisher
Mary Ann Liebert, Inc., New Rochelle, USA
Citation
Games for Health Journal, 2018, 7, 5, pp 341-346
Abstract

Objective: The purpose of this study was to examine the effect of an exergaming program on physical activity, motor competence, and enjoyment in preschool children. Materials and Methods: A sample of 65 preschool children was recruited from an urban preschool located in the Western United States....

Author(s)
Fu You; Burns, R. D.; Constantino, N.; Zhang Peng
Publisher
Mary Ann Liebert, Inc., New Rochelle, USA
Citation
Games for Health Journal, 2018, 7, 5, pp 335-340
Abstract

Background: Youth in the United States have low levels of cardiorespiratory fitness, a risk factor for childhood obesity. Lower levels of physical fitness for black and Hispanic youth contribute to health disparities. In this feasibility study, we examined active video games (AVGs) as a tool to...

Author(s)
Flynn, R. M.; Staiano, A. E.; Beyl, R.; Richert, R. A.; Wartella, E.; Calvert, S. L.
Publisher
Wiley, Boston, USA
Citation
Journal of School Health, 2018, 88, 10, pp 768-775
Abstract

Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term. In order to increase playing time, mobile exergames may...

Author(s)
Schwarz, A.; DeSmet, A.; Cardon, G.; Chastin, S.; Costa, R.; Grilo, A.; Ferri, J.; Domenech, J.; Stragier, J.
Publisher
MDPI AG, Basel, Switzerland
Citation
International Journal of Environmental Research and Public Health, 2018, 15, 5, pp 835

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