Cookies on Leisure Tourism

Like most websites we use cookies. This is to ensure that we give you the best experience possible.

Continuing to use www.cabi.org means you agree to our use of cookies. If you would like to, you can learn more about the cookies we use.

Results per page:

Search results

Abstract

Objective: Exergames have been suggested to increase the public's physical activity and to benefit cardiovascular health, particularly among the youth. However, not many studies compared the physiological and perceived responses between exergames and the authentic sports especially for elite...

Author(s)
Chung MingYan [Chung, M. Y. L. ]; Sun FengHua; Cheng TszMan [Cheng, T. M. C. ]
Publisher
Mary Ann Liebert, Inc., New Rochelle, USA
Citation
Games for Health Journal, 2017, 6, 1, pp 57-60
Abstract

The article is devoted to explanation and elaboration of recreation and health-improving technology embracing health tourism means for the cohort of primary school age children after the school hours aimed at improvement of physical well-being of the primary school pupils. Essential features of...

Author(s)
Butenko, H.; Goncharova, N.; Saienko, V.; Tolchieva, H.
Publisher
University of Pitesti, Arges, Romania
Citation
Journal of Physical Education and Sport, 2017, 17, Suppl. 1, pp 34-39
Abstract

ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process of modernization of education. Active video games, which involve physical movement of the player's body, are used to increase the efficiency of perception of the educational material connected with...

Author(s)
Chukhlantseva, N.; Chukhlantsev, A.
Publisher
Altezoro, s.r.o. & Dialog, Košice, Slovakia
Citation
Traektoriâ Nauki, 2017, 3, 2, pp 4.1-4.11
Abstract

The use of the Internet within education has created an urgent need for research into online learning models, delivery methods and curriculum content modifications especially in online physical education (OLPE). Most secondary OLPE courses focus on the cognitive pieces of the curriculum, and to a...

Author(s)
Kooiman, B. J.; Sheehan, D. P.; Wesolek, M.; Retegui, E.
Publisher
Routledge, Abingdon, UK
Citation
Sport, Education and Society, 2017, 22, 2, pp 230-246
Abstract

Background: A fundamental dimension of school physical education (PE) is arguably movement and movement activities. However, there is a lack of discussion in the context of PE regarding what can be called the capability to move in terms of coordinative abilities, body consciousness and educing...

Author(s)
Nyberg, G.; Meckbach, J.
Publisher
Routledge, Abingdon, UK
Citation
Physical Education and Sport Pedagogy, 2017, 22, 1, pp 1-14
Abstract

Purpose of this study was to determine the differences between boys and girls on enjoyment of several activities including two sedentary activities (watching TV, playing Strike Force Bowling-PS2 game) andone exergame (Nintendo Wii Tennis). One hundred and sixty-two children, aged 11.2±0.8 years...

Author(s)
Giannousi, M.; Kioumourtzoglou, E.
Publisher
University of Travnik - Faculty of Kinesiology, Travnik, Bosnia-Herzegovina
Citation
Sport Science, 2016, 9, 2, pp 73-77
Abstract

Objective: To evaluate the effectiveness and sustainable impact of a multifaceted community-based weight intervention program for children, including exergaming curriculum. Methods: Eighty overweight or obese children, aged 8-12 years, were randomly assigned in a 2:1 ratio to an Exergaming for...

Author(s)
Christison, A. L.; Evans, T. A.; Bleess, B. B.; Wang HuaPing; Aldag, J. C.; Binns, H. J.
Publisher
Mary Ann Liebert, Inc., New Rochelle, USA
Citation
Games for Health Journal, 2016, 5, 6, pp 413-421
Abstract

Objective: Exergaming is one way to foster social interaction among older adults and to improve their psychosocial well-being, which is a crucial component of healthy aging. This study examined how exergaming affects older adults' social anxiousness, sociability, and loneliness, and it further...

Author(s)
Xu XueXin; Li JinHui; Tan Phat Pham; Salmon, C. T.; Theng YinLeng
Publisher
Mary Ann Liebert, Inc., New Rochelle, USA
Citation
Games for Health Journal, 2016, 5, 6, pp 389-397
Abstract

Introduction. Not many studies have been performed in Poland on using mobile applications from the sport and fitness category and exergames. The main purpose of this study was to investigate to what extent such technologies are used by youth. Material and methods. A total of 435 pupils (including...

Author(s)
Sas-Nowosielski, K.; Szopa, S.; Kowalczyk, A.
Publisher
De Gruyter Open, Warsaw, Poland
Citation
Polish Journal of Sport and Tourism, 2016, 23, 3, pp 167-170
Abstract

The study aimed to elucidate the influence of cognitive engagement comprised in an acute bout of exergame-based physical activity on executive functions (inhibition, cognitive flexibility) in adolescents. Therefore, the level of cognitive engagement and the intensity of physical activity were...

Author(s)
Benzing, V.; Heinks, T.; Eggenberger, N.; Schmidt, M.
Publisher
Public Library of Sciences (PLoS), San Francisco, USA
Citation
PLoS ONE, 2016, 11, 12, pp e0167501

Refine Results

Sort Order
Author
Geographical Location
Item Type
Language
Organisms
Subject Topics